![]() ![]() Unfortunately it is not possible to add models directly to flight gear this way. I found that frame rates were not too badly affected, which is a good thing. The above method is a good way of testing frame rates with added scenery. The Cessna 172 in the background appeared out of nowhere, possibly an AI aircraft, inserted by FG itself, which is fine, except for the fact that it is floating above ground. For example inserting five hangars on top of each other will result in maybe three of them appearing above ground, and one will be more or less at the correct height, not floating above the ground. To obtain the correct height settings of an object above ground level, deploy an object in the same location at different heights (eg 12, 13, 14, 15). These were added by obtaining coordinates from Google Maps as well as from driving to the location in Flight Gear using the Amphibious Vehicle. 3ds and colored red material) on the tarmac. The current state of scenery: The Cessna 172 N1234 is parked on the apron, with two King Airs, and several red hatchbacks (original. Three such sets of data were created, height above ground was also incremented through the spreadsheet. The rows were created using a spreadsheet to add an offset to the longitude or latitude, and automatically calculate the next row. The main concern here was frame rates, so adding trees did got me frame rates in the 20s (20fps) which was acceptable - on the 2015 model HP Celeron. Selected Object - Path: Models/Buildings/water-tower.ac Latitude: 21.44821987 deg Longitude: -157.76401180 deg Altitude ASL: 8.2298 m (27.0006 ft) Heading: 0.0 deg Pitch: 0.0 deg Roll: -0.0 degĪdded some trees, about 100 trees and 3 rows of them. Model data exported to /home/starlight7/.fgfs/Export/ufo-model-export.xml model data exported to /home/starlight7/.fgfs/Export/ufo-model-export.xml Maybe the Nasal code can be appended to make the earlier versions more capable. The 2018 version does make it easier to update scenery because the UFO does actually export data to the console. If the row of trees is not going in the required direction, add different increments to the Lat and Longitude values.Add a row of trees by increment the Longitude and Latitude by 0.0001 degree.Add a large object to that spot to check for visibility.Find the location where the line starts using the UFO.The line of trees on left side of runway is done.ĥ) The cafe building- including trees - tarmacĦ) Large building on the left - parking areaĩ) Tree clumps at either end of the runway - far right side of runway, far left of runwayġ0 ) Boats - lots of boats - a line of identical sailboats - maybe 20 I really think there's just some simple option or a tweak that I'm missing, but I just don't know what it is. I tried terra-syncing the scenery, downloading it from the FG website, installing it using TerraMaster (v2.03), changing folders and copying files back and forth, changing some settings in the game that might be related, but nothing seems to work. On the other hand, the Statue of Liberty, the Coliseum and the pyramids in Egypt are right where they should be. The statue of Christ in Rio de Janeiro is missing too. There's really nothing in the city aside from random buildings and some skyscrapers on the other side (La Défense?). Yes, this is the place where the Eiffel Tower should be. I'm having some troubles with the scenery that really bug me: some objects just won't show up in the game, no matter what I do and how I install the scenery.įor example, this is how Paris looks like:
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