We’ve bet there’s going to be an audience that would never come to us for the shooter, but they will come for quality content that they like. Somebody’s definitely going to make it with UEFN, though. You can have your group playing the games you want that aren’t games we would ever make. We’ll expand the way that we think about meaningful social play between different groups, different ages, different cultures, different areas. The bet we’re making is to allow creators to feel like part of the platform, to the point where they feel they can bet on it themselves. These were fun, creative tools, but they’ve turned into a primary activity for a lot of players. I think 40% of Fortnite is now spent in user-generated content. It’s not owned by these institutions that make you play what they want you to play. It’s the multiplayer aspect, the meaningful social play, the meaningful choices and meaningful participation. It ends up describing the effect that we think is very beneficial. Sax Persson: If there’s a better term than “metaverse,” sure, we should use it. We should appreciate that and separate it from the unfounded hype that was given to it, the claims around it, NFTs and things. But there’s an emerging market here that will reach billions of users. A lot of people say Roblox is just a kids’ game or Fortnite is just a shooter. If you look back over the last six years, you can see the metaverse audience grow from a negligible number to about 600 million. The consoles opened up to cross-platform. Sweeney: If you chart the trajectory of this thing over the past seven years, it’s hard to say that MMOs and multiplayer games at the time were really that metaverse-like. It sounds like you’re also not saying that these things are all just equivalent as hype cycles. GamesBeat: It also feels a bit like people got tired of the metaverse already. In fact it’s probably better for all participants if it’s not that way. It’ll be another one of the big failures of our generation if we let another new ecosystem develop into a set of walled gardens. There’s a path to doing it in an open way. There are hundreds of millions of people doing this already. I just wanted to highlight how real this current trend is. There’s been so much hype around particular agendas, like selling NFTs or pitching new products that haven’t found an audience yet. You talked a lot more about the metaverse at the end there. GamesBeat: It’s a very interesting State of Unreal. Sax Persson, EVP, and Tim Sweeney, CEO, of Epic Games. During our session, Sweeney was devouring a big bag of popcorn. Here’s an edited transcript of our interview. And we addressed how to solve the problem of the “ sniper and the metaverse“? We covered a lot of ground, including topics like the open metaverse, how to defeat walled gardens, the role of UGC, the need for a metaverse programming language and how to create open standards for the future. >Follow VentureBeat’s ongoing GDC 2023 coverage<< We’re thrilled to open our call for speakers to our flagship event, GamesBeat Summit 2024 hosted in Los Angeles, where we will explore the theme of “Resilience and Adaption”.Īfter Epic’s State of Unreal was over, I interviewed Sweeney and Sax Persson, executive vice president of Epic Games, at Epic’s booth at the Game Developers Conference.
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